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  #21 (permalink)  
Old 05-08-2008, 07:22 PM
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I dont foresee any changes to any character tables at all, so don't worry about guild banks. Most of the updates will be to the world database and core. Stay tuned.
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  #22 (permalink)  
Old 05-08-2008, 07:58 PM
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This sounds extra sexy, can't wait I'm on the edge of my seat
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  #23 (permalink)  
Old 05-15-2008, 11:59 AM
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Posts: 161
"Who is John Galt?"

I asked the shoutbox about what was going on with the grand reopening, but GMs and players alike didn't seem to know a thing. It's one of those questions that doesn't seem to have an answer. Last week, this thread thrilled the crap out of me. Shadowburn buzzed with excitement on what Arsenik had in store for the dedicated players of the high-rate server; everyone wondered what was in store for the loyal players of WaMMO. As one of those players, I've been sorely disappointed. The wait, over the week, turned from a brimming exhilaration to dubious pessimism.

What happened?

I hate to be a downer, but the whole "promising the sky" doesn't work for politicians and it shouldn't fly here on WaMMO, either. During this week, I've noticed less GM activity than in the past few weeks. I've seen no free giveaways, new vendors, or a slew of bug fixes. The server move helps us handle a bigger population at faster speeds, but disappointing players with false assurances is counterproductive to population growth.

The reopening hasn't been all bad: since Arsenik's first post, we've seen the fix of an extremely important bug- the recipe bug- and the beginning of the implementation of the (still dysfunctional) Sunwell quests and instances.

Unfortunately, Shadowburn still hasn't regained a lot of the functionality lost since the 2.4 patch. We're stuck with a combat log that works part-time. Instances that used to be easy to maneuver are now blocked by bugged doors that work once, trapping the raiders inside (or forcing them to use appear creatively). Entire important quest chains have disappeared: new players are unable to be recognized by Scryer or Aldor factions because Haggard War Veteran's script has gone missing. Even things that made WaMMO unique are missing, scratch cards are still MIA, and you'll be hard pressed to find a WaMMO token vendor. Some of these are core bugs that might not be fixable, but all of these mentioned were not issues in the pre 2.4 era.

Worst of all, during the time since we've patched to 2.4, player's bug reporting seems completely overlooked. Syn last acknowledged bug on the bug-tracker more than a month ago- is that page even checked anymore? The reopening promised bug fixes, but WaMMO still is far from being the "well oiled machine" alluded to in the thread.

I'm not angry about the bugs; I play on a private server, and I realize retail is impossible to emulate perfectly. Developing takes time, and as summer approaches I understand that many frequenters of WaMMO, admins and players alike, are going to be finding other things to do with their time. I appreciate that developers have lives outside of the computer, and this post is not meant to be ungrateful to these people. My problem is that the "grand reopening" seems to be a fabrication or a figment of someone's imagination. Arsenik set a specific timeframe for the rollout of these new features, and he failed to meet that deadline. Players haven't heard a peep since. Was it a reasonable deadline to set in the first place? This "grand reopening," for the veterans of WaMMO, resembles something more like a grand letdown.
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Old 05-15-2008, 02:42 PM
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All good things come to those who wait....
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Old 05-15-2008, 02:47 PM
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Well Ava what you need to understand is that there are things that need to be done before this reopening can happen, because it sounds like you thought this grand reopening had happend already and that's not the case
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  #26 (permalink)  
Old 05-15-2008, 03:43 PM
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Yes.. What they said x]
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Old 05-16-2008, 09:29 AM
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Someone here is an Ayn Rand fan. You get +rep from me for that.

Arsenik and I have both been tied up with finals. We've been getting things ready for some big updates and fixes the next week or so but have been limited by work, school and time constraints. My finals are done and Arsenik is closing in on being done.

The scratch card system is almost restored, we expect to roll it back out this weekend. The token vendors is next in line, we're shooting for this weekend as well. I implemented the fix for the recipes, and we brought up the test realm for FLINT to see if there's anything we can scrape from there for you guys to enjoy.

2.4 has been a mess. If you follow the emulation community at all, Ascent has gone under, NCDB (our database provider) has gone under and new projects are just starting to rise up from the ashes. OpenAscent will be continuing work on the emulator and there's rumors that NCDB is going to re-surface within a week or two with a complete 2.4 database.

As for the re-opening, there was a mis-communication about what was going to be implemented for the launch. It resulted in nothing being done. I'll be remedying that this weekend and spending a few hours each day/night on and talking to the users, as well as moving forward with my original idea for the hardcore SB players.
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Old 05-16-2008, 09:35 AM
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i got a question, will scratch cards we got already in bank or bags work? or just the ones will come from voting? because i have some of this cards on all my chars althought they was giving me only pots not coppers cries!

keep up the good work guys!!
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Shadowburn Player
Alliance chars
DGX ; Belly ; Crialena ; Aleanna ; Betty ; Alena ; Kaeisha ; Selly ; Kitty.

Horde chars
Pang ; Missi ; Dyonna ; Annalicia ; Chocofreak ; Cristine : Roselina ; Bellyta ; Jenja.

RONIN FOREVER
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  #29 (permalink)  
Old 05-16-2008, 09:40 AM
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The scratch cards you have saved will work once we've recompiled the source and loaded the module, yes.
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  #30 (permalink)  
Old 05-16-2008, 10:36 AM
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Posts: 161
Thanks for the quick response, Syn- communication greases the goodwill gears of players :D Good luck with finals!
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