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Old 08-08-2007, 03:49 PM
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What skill or ability is that coming from? Or talent?
Also this diminishing return still needs to be put in, a 15 second cooldown on DR's is 1/3rd that of live, which is insane. Pretty much your DR will expire before you become unsapped/sheeped.. Which can be summed up in 1 word, stupid.
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Old 08-08-2007, 05:23 PM
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Paladin Stun Lock

What skill/talent is doing that for the Paladins?
Also this DR addition still needs to be done, the fact that your DR on sap and polymorph expires before the spell wears off is, bull****.
45 seconds is the time on live, we should use the same DR time for some obvious gameplay reasons.
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Old 08-08-2007, 05:24 PM
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Gah double post, my bad.. Didn't see the second page. I blame my noobness to the forumz!
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Old 08-09-2007, 12:31 AM
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Thx for the changes Thothra, I'll compile them on the linux box tonight and we'll try them out live.. no need to do a test server for these small changes.
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Old 08-09-2007, 12:33 AM
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Quote:
Originally Posted by thothramerkaba View Post
What skill/talent is doing that for the Paladins?
Also this DR addition still needs to be done, the fact that your DR on sap and polymorph expires before the spell wears off is, bull****.
45 seconds is the time on live, we should use the same DR time for some obvious gameplay reasons.
The problem with the way they wrote the DR is that they coded the spells as 45 seconds, not the DR. What we really need to do is cut the Sap and Poly times down to the 15 seconds it is on retail, Kyle.
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Old 08-09-2007, 01:05 PM
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I thought there was something fishy with the DR code, I will look at it more in depth at work but yea.. it appears to reduce the DR time as opposed to reducing the abilities effective time.
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